Is Apple Really Getting Into VR?

The Verge has a bunch of articles today about the WWDC. One of them is about Apple making it easier for developers to start developing VR apps if they choose.

Apple today announced that, as part of its updated Metal 2 graphics tech in macOS High Sierra, that Macs would soon support external GPUs via the Thunderbolt 3 port. This paves the way for virtual reality development on lighter-weight laptops and also opens up the possibility that Mac users will some day be able to plug in and play with VR headsets…

But there’s still a lot of work that needs to be done before developers, and especially consumer, can look at Apple’s platform as a viable place to create and consume VR content.

Apple is helping developers achieve this through allowing the support of external GPUs. They’re also selling a package that includes a Sonnet chassis, AMD GPU, power supply and credit towards an HTC Vive headset.

What’s interesting though, is that folks have been aching for this for a long time, and now that Apple is making it available they’re complaining that Apple’s platform still needs a lot of work before becoming a viable platform for VR development.

That’s not true. The iMac Pro was clearly demo’ed as being able to support and drive VR application development.

Nevertheless, I still think Apple’s long term play is on AR rather than VR. And I reckon AR is the future of alternative realities. But time, she lays bare all of her secrets.

How you like them Apples!