Understanding The Design Language That Apple Speaks

Many people are unhappy with a couple of Apple hardware items. Most notably the Apple Pencil and the Apple Magic Mouse. The Verge offers just one example of what they consider are Apple’s hiccups.

Let’s start with the Apple Pencil:

The Pencil and the Magic Mouse 2 charge incredibly quickly, so its understandable the devices would be unusable during the charging process.

This is the key point. The Pencil and the Mouse can be charged really quickly. In fact, in a pinch you can get 30 minutes of usage in 15 seconds of charge time.

Form follows function is a design mantra that has been around since the early part of last century. And I think, though I have no proof, that it is a principle to Apple’s design language. Not the only principle. Apple also speaks simplicity and ease of use.

With this in mind, it is easy to see how the Pencil and mouse are designed. Their form follows their function. And the function is always to be easy to use and simple to use.

A pencil is a simple writing instrument and Apple’s Pencil is no different. The form follows the function of the Pencil, and the connection under the cap or ‘eraser’ of the Pencil is exactly where it should be. Where else could it be that wouldn’t fuck up design or function?

Same with the mouse. So, you’ve gotta turn it upside down, but if it’s run out of juice you’re not using it anyway. And when you are using it, the smoothness and simplicity of its use is just marvelous isn’t it?

Form follows function so that the usability is simple, easy and minimalist in its magic.

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